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Jason McKeeman < jason@animationbreakdown.com> 1-604-671-2483

Credits

Journey 2: The Mysterious Island (2012) Driver San Francisco (2011) Barbie: Princess Charm School (2011) Barbie in a Fashion Fairytale (2010) Invictus (2009) Barbie and the Three Musketeers (2009) Barbie Presents: Thumbelina (2009) Barbie in a Christmas Carol (2008) Barbie and the Diamond Castle (2008)

Work Experience

April 2011 - Present

Full Time

MPC Vancouver

Rigging TD (Jack the Giant Killer, Life of Pi, Journey 2: The Mysterious Island)

Vancouver, BC

November 2009 - April 2011

Full Time

Rainmaker Entertainment

Creature FX TD (Escape From Planet Earth, Unannounced Game Title, Barbie)

  • Build & test simulation rigs
  • nCloth pipeline & tools development
  • Simulation & shot finaling

Vancouver, BC

April 2009 - November 2009

Full Time

CIS Vancouver

Technical Animator (Clint Eastwood's "Invictus")

  • Development of procedural nCloth pipeline for crowds
  • Automation of character assembly, nCloth simulation, geometry caching, and delivery of simulated geometry to Houdini pipeline
  • Collaboration with other departments to ensure geometry and rigs met production needs

Vancouver, BC

April 2008 - April 2009

Full Time

Rainmaker Entertainment

Technical Animator (Barbie)

  • Build & test simulation rigs
  • Syflex & XSI cloth pipeline & tools development
  • Simulation & shot finaling

Vancouver, BC

September 2007 - April 2008

Full Time

Vancouver Film School

Teaching Assistant, 3D Animation and Visual Effects

  • Provide support for 3D animation and visual effects instructors
  • Assist students with their assignments and final projects
  • Provide character rigs to support animation assignments

Vancouver, BC

July 2004 - August 2006

Self Employed

Surf and Destroy Corp.

President

  • Provide web design and development services for entrepreneurs
  • Usability analysis and consultation

Edmonton, AB

August 2002 - August 2004

Full Time

CodeBaby

Senior Design Technologist

  • Act as liason between art, marketing, quality assurance and development teams
  • Train employees and clients to implement CodeBaby productions using 3ds max and proprietary software
  • Develop the CodeBaby JavaScript library and implement coding standards
  • Implement and maintain version control systems for production assets and train artists to use them
  • Design user interfaces for proprietary software
  • Research and development, rapid prototyping

Edmonton, AB

September 2001 - August 2002

Full Time

Iomer Internet Solutions

Digital Media Designer

  • Design all web, UI and preprint content
  • Develop Flash animations, components, and advertisements
  • Integrate and develop HTML layouts
  • Create custom content management systems
  • Rapid prototyping for both online and offline proposals

Edmonton, AB

October 2000 - August 2001

Full Time

Strathcom Media

Web Designer

  • Design and develop websites from concept to completion
  • Train other designers to use Flash, ActionScript, JavaScript & CSS
  • 3d modeling and animation for various images and Flash elements

Edmonton, AB

Education

08/2006 - 08/2007

Full Time

Vancouver Film School

3D Animation & Visual Effects Diploma

  • Completed a 1 year immersive training program, culminating in a short film project created in Softimage XSI

Vancouver, BC

09/1997 - 06/1999

Full Time

Grande Prairie Regional College

Visual Arts Diploma in Interactive Digital Design

  • Studied drawing, design, 2D and 3D digital imagery, electronic publishing, music technology, biology, computer science and art history

Grande Prairie, AB

Professional Development

03/2007 - 04/2007

Part Time

CGSociety

"Character Rigging in Maya Workshop" with Todd Widup

04/19-20/2008

Part Time

VanArts

"Animation Master Class" with Andrew Gordon

05/2008 - 06/2008

Part Time

CGSociety

"Lighting and Rendering in Maya" with Jeremy Birn

07/2008-Present

Part Time

FXPHD

"Introduction to Nuke" by Sean Devereaux (View Certificate)

"Introduction to Shake" by Tahl Niran (View Certificate)

Various courses in Nuke, Houdini, Realflow, Massive, Renderman

03/2009 - 04/2009

Part Time

CGSociety

"Mechanical Rigging in Maya" with Todd Widup

08/2009 - 09/2009

Part Time

CGSociety

"Technical Direction in XSI with Python" with Raffaele Fragapane

Software Knowledge

  • Experience working in Windows, Mac, Linux and mixed networked environments
  • Advanced knowledge of Maya, XSI, Adobe Creative Suite
  • Intermediate knowledge of Nuke, Shake, Houdini, Realflow
  • Proficient with Python, MEL, Pymel, JavaScript, XHTML, CSS, PHP

Software Certification

Adobe Certified Professional, Macromedia Dreamweaver MX 2004 Developer (April 2004)

Achievements

2006 Vancouver Film School Roadshow Scholarship Recipient >