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Jason McKeeman < jason@animationbreakdown.com> 1-604-671-2483

Credits

Star Wars: The Force Awakens (2016) The Revenant (2016) Warcraft (2016) Teenage Mutant Ninja Turtles (2014) Maleficent (2014) The Secret Life of Walter Mitty (2013) Seventh Son (2013) Black Sky (2013) Man of Steel (2013) Jack the Giant Killer (2013) The Life of Pi (2012) Journey 2: The Mysterious Island (2012) Invictus (2009) Escape From Planet Earth (2013) Driver San Francisco (2011) Barbie: Princess Charm School (2011) Barbie in a Fashion Fairytale (2010) Barbie and the Three Musketeers (2009) Barbie Presents: Thumbelina (2009) Barbie in a Christmas Carol (2008) Barbie and the Diamond Castle (2008)

Work Experience

April 2011 - Present

Full Time

MPC Vancouver

Senior/Lead Creature FX TD (Maleficent, Man of Steel, Life of Pi, Journey 2: The Mysterious Island)

  • Build & test simulation rigs using nCloth, Maya Hair, Syflex, & Furtility
  • Simulation, skin fixes, corrective sculpting, shot finaling
  • Creature and vehicle rigging
  • Python, MEL and Maya API development

Vancouver, BC

November 2009 - April 2011

Full Time

Rainmaker Entertainment

Creature FX TD / Creature Pipeline TD (Escape From Planet Earth, "Luna" Short Film, Driver San Francisco Game Cinematics, Barbie)

  • Build & test simulation rigs
  • nCloth pipeline & tools development
  • Simulation & shot finaling

Vancouver, BC

April 2009 - November 2009

Full Time

CIS Vancouver

Lead Technical Animator (Clint Eastwood's "Invictus")

  • Development of procedural nCloth pipeline for crowds
  • Automation of character assembly, nCloth simulation, geometry caching, and delivery of simulated geometry to Houdini pipeline
  • Collaboration with other departments to ensure geometry and rigs met production needs

Vancouver, BC

April 2008 - April 2009

Full Time

Rainmaker Entertainment

Technical Animator (Barbie)

  • Build & test simulation rigs
  • Syflex & XSI cloth pipeline & tools development
  • Simulation & shot finaling

Vancouver, BC

September 2007 - April 2008

Full Time

Vancouver Film School

Teaching Assistant, 3D Animation and Visual Effects

  • Provide support for 3D animation and visual effects instructors
  • Assist students with their assignments and final projects
  • Provide character rigs to support animation assignments

Vancouver, BC

July 2004 - August 2006

Self Employed

Surf and Destroy Corp.

President

  • Provide web design and development services for entrepreneurs
  • Usability analysis and consultation

Edmonton, AB

August 2002 - August 2004

Full Time

CodeBaby

Senior Design Technologist

  • Act as liason between art, marketing, quality assurance and development teams
  • Train employees and clients to implement CodeBaby productions using 3ds max and proprietary software
  • Develop the CodeBaby JavaScript library and implement coding standards
  • Implement and maintain version control systems for production assets and train artists to use them
  • Design user interfaces for proprietary software
  • Research and development, rapid prototyping

Edmonton, AB

September 2001 - August 2002

Full Time

Iomer Internet Solutions

Digital Media Designer

  • Design all web, UI and preprint content
  • Develop Flash animations, components, and advertisements
  • Integrate and develop HTML layouts
  • Create custom content management systems
  • Rapid prototyping for both online and offline proposals

Edmonton, AB

October 2000 - August 2001

Full Time

Strathcom Media

Web Designer

  • Design and develop websites from concept to completion
  • Train other designers to use Flash, ActionScript, JavaScript & CSS
  • 3d modeling and animation for various images and Flash elements

Edmonton, AB

Education

08/2006 - 08/2007

Full Time

Vancouver Film School

3D Animation & Visual Effects Diploma

  • Completed a 1 year immersive training program, culminating in a short film project created in Softimage XSI

Vancouver, BC

09/1997 - 06/1999

Full Time

Grande Prairie Regional College

Visual Arts Diploma in Interactive Digital Design

  • Studied drawing, design, 2D and 3D digital imagery, electronic publishing, music technology, biology, computer science and art history

Grande Prairie, AB

Professional Development

03/2007 - 04/2007

Part Time

CGSociety

"Character Rigging in Maya Workshop" with Todd Widup

04/19-20/2008

Part Time

VanArts

"Animation Master Class" with Andrew Gordon

05/2008 - 06/2008

Part Time

CGSociety

"Lighting and Rendering in Maya" with Jeremy Birn

07/2008-Present

Part Time

FXPHD

"Introduction to Nuke" by Sean Devereaux (View Certificate)

"Introduction to Shake" by Tahl Niran (View Certificate)

Various courses in Nuke, Houdini, Realflow, Massive, Renderman

03/2009 - 04/2009

Part Time

CGSociety

"Mechanical Rigging in Maya" with Todd Widup

08/2009 - 09/2009

Part Time

CGSociety

"Technical Direction in XSI with Python" with Raffaele Fragapane

Software Knowledge

  • Experience working in Windows, Mac, Linux and mixed networked environments
  • Advanced knowledge of Maya, XSI, Adobe Creative Suite
  • Intermediate knowledge of Nuke, Shake, Houdini, Realflow
  • Proficient with Python, MEL, Pymel, JavaScript, XHTML, CSS, PHP

Software Certification

Adobe Certified Professional, Macromedia Dreamweaver MX 2004 Developer (April 2004)

Achievements

2006 Vancouver Film School Roadshow Scholarship Recipient >